EVOLUTION PATHS
Every organism faces choices that define its destiny. Each evolution stage unlocks new abilities, resistances, and strategies. There are no wrong paths — only different ways to survive.
#1
MICROBE
Play as a microbe. Infiltrate and infect. Travel inside a host or alone.
#2
ANIMAL
Play as an animal. Bite others. Eat or be eaten. Fight microbes with immunity.
#3
VIRUS
Evolution made you a born killer. Skill: Encryption. Capsid Synthesis.
#4
BACTERIA
Evolution taught you to be harmful or useful. Skill: Healing. Reparase Synthesis.
#5
PREY
You are not a hunter, but fight back if caught. Skill: Camouflage. Chitin Synthesis.
#6
PREDATOR
Evolution turned you into a killing machine. Skill: Camouflage. Keratin Synthesis.
#7
WARM-BLOODED
Stable body temperature keeps you active. Metabolism +1. Skill: Absorption.
#8
COLD-BLOODED
Cold blood works in your favor. Base Resistances +1. Skill: Absorption.
#9
ACIDOPHILE
Born in toxins. Toxin Resistance +1. Health +1. Skill: Decomposition.
#10
EXTREMOPHILE
Heat and ice do not affect you. Temperature Resistance +3. Skill: Decomposition.
#11
PLANKTON
You drift with currents to save energy. Maneuverability +10%.
#12
NEKTON
You choose where and when to swim. Energy +2. Energy Regen +3%.
#13
BACTERIOPHAGE
You can use not only Animals, but also Bacteria as hosts.
#14
RETROVIRUS
It is unclear who controls whom. Skill: Displacement.
#15
DEFENSE
Escape is no longer the only option. Enemy bites hit your Spikes.
#16
MIMICRY
Others avoid you as scenery or predator. Camouflage Synthesis.
#17
GRAM (+)
Spore formation lets you survive for centuries. Spore Synthesis.
#18
GRAM (-)
High pathogenicity made you king of microflora. Skill: Displacement.
#19
TERRIFYING
You know how to scare enemies by sight alone. Skill: Panic.
#20
SILENT
Invisible to motion sensors. Stealth bite crit damage +25%.
#21
HERD
Surviving together is easier. Skill: Donation.
#22
LONER
You do everything alone. Energy +3. HP and Energy Regen +3%.
#23
QUORUM
Each quorum microbe gives +1% HP and Energy Regen. Same colony: +5%.
#24
LONER
You rely only on yourself. Maneuverability +3%. HP and Energy Regen +3%.
#25
LEADER
Authority must be earned. All adaptations work at 75% instantly.
#26
SUICIDER
You are ready to die for the colony. Skill: Kamikaze.
#27
WARRIOR
If this land is not yours, it soon will be. War Paint Synthesis. Bite +1.
#28
BUILDER
You can grow anything, even a flytrap. Skill: Construction.
#29
PHOTORECEPTORS
You can now see allies on the radar.
#30
SOUND RECEPTORS
Even shadows make noise. Stealthed units appear on radar.
#31
VERTEBRATE
A strong skeleton lets you dominate. Bone Synthesis. Skill: Breathing.
#32
INVERTEBRATE
Having no backbone is not so bad. Cuticle Synthesis. Skill: Breathing.
#33
AEROBE
You absorb oxygen yourself. Skill: Division. Energy +5. Breathing.
#34
ANAEROBE
You take oxygen from the host. Division. Parasitism. Breathing.
#35
INDEPENDENT
You absorb oxygen yourself. Division in host. Energy +5. Breathing.
#36
DEPENDENT
You take oxygen from the host. Division in host. Parasitism. Breathing.
#37
RODS
You can see infected and uninfected units on radar.
#38
CONES
Color and shape matter. Animals and microbes differ on radar.
#39
ULTRASOUND
Even silence has frequency. Encrypted viruses appear on radar.
#40
RADIO WAVES
Signals reveal identity. You see friendly and hostile microbes.
#41
HYDROPHILE
Where others sink, you glide. Water maneuver +20%. Land penalty -5%.
#42
HYDROPHOBE
Dry movement is easier. Land maneuver +20%. Water penalty -5%.
#43
AQUATIC
Where others sink, you glide. Water maneuver +20%. Land penalty -5%.
#44
TERRESTRIAL
Dry movement is easier. Land maneuver +20%. Water penalty -5%.
#45
HERBIVORE
Algae do not bite. You can eat foreign algae if they are not alone.
#46
CARNIVORE
You digest anything that moves. +1 protein for each killed mob.
#47
PHOTOTROPH
You turn light into energy. Daytime HP and Energy Regen +20%.
#48
CHEMOTROPH
You oxidize anything that moves. +1 protein for each killed mob.
#49
MALE
Fast metabolism builds muscle. Metabolism +1. Bite +1. Reproduction.
#50
FEMALE
Higher pain tolerance and longer life. Base Resist +1. Donation +1.
#51
OXIDIZER
Everything around you loses electrons. Decomposition +2.
#52
REDUCER
You donate electrons to gain ATP. Energy +4.
#53
CANNIBAL
Today friend, tomorrow prey. 30% chance to get protein from players.
#54
SCAVENGER
Where death happens, you are there. Vitamin drop chance +20%.
#55
VEGETARIAN
You gain more energy from plants. Brown Algae gives +25 protein.
#56
OMNIVORE
You are not picky about food. Vitamin drop variety increased.
#57
HALOPHILE
High salt protects you. Radiation and Toxin Resistance +2.
#58
BAROPHILE
The deeper below sea level you are, the higher HP and Energy Regen.
#59
THERMOPHILE
You tolerate heat well. Positive temperatures have no effect.
#60
PSYCHROPHILE
You tolerate freezing well. Negative temperatures have no effect.
#61
MIGRANT
You cannot stay in one place. Energy +3. Metabolism +1. Oxygen +1. Maneuver +3%.
#62
ADAPTANT
You get used to everything over time. Experience gain speed +3%.
#63
LITHOTROPH
Any matter can be consumed. 30% chance to get protein from players.
#64
ORGANOTROPH
You fully break down organics. Vitamin drop chance +20%.
#65
HERMAPHRODITE
You combine both sexes and can reproduce without a partner.
#66
MALE
Bite Power +7 on your own territory. Energy +1.
#67
ALPHA MALE
Bite Power +2 on colony territory. Energy +2.
#68
DRONE
You exist only to reproduce. Health +5.
#69
HERMAPHRODITE
You combine both sexes and can reproduce without a partner.
#70
FEMALE
Bite Defense +7 on your own territory. Health +1.
#71
QUEEN
Bite Defense +2 on colony territory. Health +2.
#72
NYMPH
On colony territory you can reproduce without a partner.
#73
ACCELERATE
You learn from mistakes. Skill Points +15.
#74
DEGENERATE
Slow growth pays off later. You gain 10% more levels.
#75
TERMINATOR
You became a hunter of the microworld. Protease Synthesis. HP & Energy +3.
#76
APOPTOSIS
When things go bad, you choose radical action. Skill: Apoptosis.
#77
SIGNALER
You track targets well. Effector Synthesis. Maneuverability +5%.
#78
MYCELIUM
While you watch, mold works. First moss, then more. Skill: Construction.
#79
EGOIST
You do not care about others. Offspring cost -10%. Offspring level -5%.
#80
ALTRUIST
You sacrifice yourself often. Offspring level +10%. Cost +5%.
#81
SLEEPLESS
In shelter or moonlight, you stay alert. Camouflage +1. Stress Resist +1.
#82
SLEEPING
Morning is wiser than evening. Sleep restores you. HP +1. Energy +1. Skill +1.
#83
PATHOGEN
You infect immediately after entry. Penetration +10 LVL. Infection +1.
#84
LATENT
You wait for the right moment. Absorption Defense +10 LVL. Immunity Def +1.
#85
BOTTOM-DWELLER
The deeper below sea level, the higher your HP and Energy Regen.
#86
SURFACE
The higher above sea level in water, the higher your HP and Energy Regen.
#87
LOWLAND
The lower above sea level in air, the higher your HP and Energy Regen.
#88
MOUNTAIN
The higher above sea level in air, the higher your HP and Energy Regen.
#89
AVIRULENT
You avoid unwanted contact. Suppressor & Glycocalyx Synthesis. Health +5.
#90
VIRULENT
You are highly contagious and change hosts easily. Skill: Intoxication.
#91
SYMBIONT
You benefit your host even more. Skill: Cleansing. Healing +2.
#92
VIRULENT
You are highly contagious and change hosts easily. Skill: Intoxication.
#93
ARTHROPOD
Everything you touch is drained dry. Parasitism.
#94
MOLLUSK
You evolved protection against microbes. Skill: Antibiotic.
#95
BIRD
No movement penalty in air locations. Feather Synthesis.
#96
MAMMAL
Quality matters more than quantity. Nipple Synthesis.
#97
AMPHIBIAN
You feel good on land and in water. Capillary Synthesis.
#98
REPTILE
You kill prey using venom. Skill: Poisoning.
#99
COMPLEX
You enter hard-to-reach places easily. Tail & Perforin Synthesis.
#100
VIROPHAGE
You can use Animals, Bacteria, and Viruses as hosts.
#101
LOCALIZED
You stay hidden in one focus for long. Skill: Neurotoxins.
#102
GENERALIZED
You leave traces in all tissues. Skill: Control.
#103
COCCUS
Cell division now creates two offspring instead of one.
#104
BACILLUS
Elongated shape helps deliver paralytic venom. Neurotoxins.
#105
PHOTOBACTERIUM
Protein complexes emit radiation. Skill: Radiation.
#106
CYANOBACTERIUM
A form between bacteria and plants. Chlorophyll & Chloroplast Synthesis.
#107
PESSIMIST
Where others get hurt, you gain experience. XP gain +3%.
#108
REALIST
You know the price of everything. Tissue synthesis cost -10%.
#109
OPTIMIST
Good thoughts speed adaptation. Upgrade cost -1 protein per 1%.
#110
HERO
While others think, you act. Below 10% HP: Base Resist +5.
#111
SINGLE-STRANDED
One strand is easier to copy. Offspring creation cost -5%.
#112
DOUBLE-STRANDED
Two strands cost more but are safer. Offspring stats +5%.
#113
MONOGAMOUS
Offspring quality matters more. Offspring stats +5%.
#114
POLYGAMOUS
Quantity matters more than bonds. Offspring cost -5%.
#115
OVIPAROUS
Laying eggs is easier than it seems. Offspring cost -5%.
#116
VIVIPAROUS
Internal development protects the young. Offspring stats +5%.
#117
DILIGENT
No XP means death. Experience gain speed +3%.
#118
LAZY
You avoid extra effort. Skill Points +25.
#119
ACTIVE
No XP means death. Experience gain speed +3%.
#120
INERT
You avoid extra effort. Skill Points +25.
#121
DOMINANCE
You prefer to dominate. Skill leveling speed of skills used on others +5%.
#122
SUBMISSION
You prefer to submit. Skill leveling speed of self-targeted skills +5%.
#123
DIURNAL
You live a daytime lifestyle. Daytime (10AM–10PM EST) HP and Energy Regen +20%.
#124
NOCTURNAL
You live a night lifestyle. Nighttime (10PM–10AM EST) HP and Energy Regen +20%.
#125
FISH
Fins help you dominate water. Water Maneuverability +100%.
#126
QUADRUPED
Limbs help you dominate land. Air Maneuverability +100%.
#127
CEPHALOPOD
Tentacles and suckers help you dominate water. Water Maneuverability +100%.
#128
GASTROPOD
Soft and shapeless, you slide through life. Mucus Synthesis.
#129
INSECT
Slippery surfaces do not stop a true parasite. Sucker Synthesis.
#130
SPIDER
You immobilize prey to eat peacefully. Skill: Paralysis.
#131
BONY
Gaining mass is easier now. Fish Oil Synthesis.
#132
CARTILAGINOUS
Extremely mobile in your element. No movement penalty in water locations.
#133
VECTOR
Horizontal gene transfer improved reproduction. Plasmid Synthesis.
#134
PARARETROVIRUS
You tolerate no competitors in the host. Exotoxin Synthesis.
#135
SATELLITE
You learned to use any organism as a host.
#136
PRION
You no longer need a host to use the Division skill.
#137
VECTOR
Horizontal gene transfer improved reproduction. Plasmid Synthesis.
#138
CYANOPHAGE
You can eat foreign algae if they are not alone. Brown Algae gives +25 protein.
#139
OBLIGATE AEROBE
Adapted for air survival. Air Maneuverability +100%.
#140
MICROAEROPHILE
You drain host oxygen to create hypoxia. Skill: Oxidation.
#141
OBLIGATE ANAEROBE
Adapted for water survival. Water Maneuverability +100%.
#142
FACULTATIVE ANAEROBE
You stay longer in favorable environments. Adhesin Synthesis.
#143
RIBONUCLEIC
You degrade easier than other microbes. Degradation cost -5%.
#144
DEOXYRIBONUCLEIC
Your genome is protected. Split & Immunity Defense +1. HP +3.
#145
TRANSFORMATION
Your genome never rests. Tissue synthesis cost -5%.
#146
RECOMBINATION
Horizontal gene transfer strengthens offspring. Offspring stats +5%.
#147
EMPATH
Each player in location gives temporary HP and Energy Regen +2%.
#148
SOCIOPATH
Each player in location gives temporary Bite Power +0.5.
#149
INBREEDING
Partner must share ≥50% evolution. Offspring cost -15%.
#150
OUTBREEDING
Partner must differ by ≥50% evolution. Offspring stats +15%.
#151
ANARCHIST
You reject authority. Bite Power +3.
#152
PACIFIST
You try peaceful solutions first. Bite Defense +3.
#153
CATALYST
You accelerate chemical reactions. Skill cooldown -10%.
#154
INHIBITOR
You slow chemical reactions. All incoming damage -5%.
#155
LIBERAL
Colony bonuses work in locations captured by non-colony players.
#156
CONSERVATIVE
You follow colony doctrine. All colony bonuses +25%.
#157
INFERTILE
You cannot reproduce but can use the skill. HP +5. Infection Def +2.
#158
FERTILIZER
You were made for mating. Reproduction cooldown -35%.
#159
FAMILY
Everything for family. Offspring lifespan +25%.
#160
VOW
Bite Power +2. Bite Defense +2. Reproduction cooldown is 24 hours.
#161
DIVISION
Fast and efficient division. Cell Division cooldown -35%.
#162
BUDDING
Your offspring adapt better. Offspring lifespan +25%.
#163
VIRION
Offspring are ready from birth. Offspring stats +10%.
#164
GEMMATION
Offspring are made from your body. Offspring creation cost -10%.
#165
EGG
You incubate eggs yourself. Offspring stats +10%.
#166
CLUTCH
You lay eggs and let nature work. Offspring cost -10%.
#167
TWINS
Sometimes there are two. 10% chance to produce twins.
#168
BROOD
Nature hates downtime. Reproduction cooldown -35%.
#169
MAGNETISM
You sense tides and currents well. Maneuverability +10%.
#170
CHEMOTAXIS
An unseen force guides you to protein. Algae visible on radar.
#171
DEPRIVATION
You never sleep. Energy +3.
#172
UNIHEMISPHERIC SLEEP
One hemisphere sleeps, one stays alert. Bite Defense +1. Camouflage +1.
#173
BIPHASIC SLEEP
Day types gain +10% regen at night, night types during the day.
#174
POLYPHASIC SLEEP
Short rest cycles keep rhythm. Metabolism +1. HP +1.
#175
AUTOTROPH
You synthesize energy from environment. +1 protein every 2 minutes.
#176
HETEROTROPH
HP +1. Metabolism skill leveling speed +5%.
#177
OSMOTROPH
You absorb everything through membrane. +50% protein from quests.
#178
BIOTROPH
You feed on living organisms. Vitamin drop variety increased.
#179
HYBRID
With ≥1 hermaphrodite or nymph (≥75% different evolution), offspring +10% stats.
#180
INCEST
With ≥1 hermaphrodite or nymph (≥75% same evolution), offspring cost -10%.